Post by Berry on Sept 27, 2008 15:29:30 GMT -5
Originally posted by Karate5662 on Droidz
It seems I'm always seeing collabs, joints, requests and competitions that will never work. hopefully this will make noobs abort their doomed venture before it's too late.
I'm not trying to discourage anyone from trying their own projects, but think it over before you try anything big.
Set realistic goals - One of the biggest reasons teams fail is because they set goals outside of their skill level. Example: you have a team and you want to create a first person shooter? Cool. Want to create the next Halo 3? Forget about it. Those kinds are created by teams of hundreds of people, people who have been doing those things for years. unless you have the same amount of experience, money (or some other incentive to keep your team working on it), or time, you can forget about it. Start small. Set realistic goals.
Don't Just Have Ideas - So you have ideas for a Great collab or other project? Everyone has ideas. The real question is, do you have the skill,talent, or motivation to transform those ideas into something other artists or people can see? If you can't do what you're asking other people to do, don’t even waste your time asking people to join your team and do it all for you. And if you do manage to get people on your team, don’t expect it to last long. Or, expect to be booted out of your own position as “manager” by someone who is more experienced and talented. When asking to form a team, make sure you can provide a (decent) website and some sketches - anything to show that you are serious, that you have an understanding of what you are doing, and that you aren’t simply tossing around bull crap to get people to do work for you because you are too lazy or uninformed to do it yourself.
“Pivot Only!”… - Unless you have some sort of point to prove, viewpoint to advance or something along those lines, there is no reason to restrict users to any particular type of software. Allow your members to use their personal favorites, or to use software that best gets the job done. The objective is to make an entertaining animation or video…no one gives a rats ass if you “did it all in Pivot”, especially your audience. They just want to watch.
Organization - Another thing that Kills teams is poor organization. Having a forum or site is good, but the team leader needs to keep track of progress.
Motivation - For 90% of team projects, you and your team will be working on the product without payment. realise that the team members have lives and won't dedicate all of their free time to your project. Be an asshole, and kiss your team, and your project, good bye. You shouldn’t be afraid to give honest crits about artwork and the quality of the work for the project, and the members should not be offended or afraid to hear it. If they are, then they don’t belong on your team, much less involved with Droidz.
These rules that you need to follow perfectly. Try to avoid some of the problems I listed here, and there is a much better chance that your team will eventually be successful! I want to see your group animation on Youtube one day, and not lying dead in a message board, with the hopes and dreams of the team leader brutally dashed out across a thread of useless posts.
Good luck!
It seems I'm always seeing collabs, joints, requests and competitions that will never work. hopefully this will make noobs abort their doomed venture before it's too late.
I'm not trying to discourage anyone from trying their own projects, but think it over before you try anything big.
Set realistic goals - One of the biggest reasons teams fail is because they set goals outside of their skill level. Example: you have a team and you want to create a first person shooter? Cool. Want to create the next Halo 3? Forget about it. Those kinds are created by teams of hundreds of people, people who have been doing those things for years. unless you have the same amount of experience, money (or some other incentive to keep your team working on it), or time, you can forget about it. Start small. Set realistic goals.
Don't Just Have Ideas - So you have ideas for a Great collab or other project? Everyone has ideas. The real question is, do you have the skill,talent, or motivation to transform those ideas into something other artists or people can see? If you can't do what you're asking other people to do, don’t even waste your time asking people to join your team and do it all for you. And if you do manage to get people on your team, don’t expect it to last long. Or, expect to be booted out of your own position as “manager” by someone who is more experienced and talented. When asking to form a team, make sure you can provide a (decent) website and some sketches - anything to show that you are serious, that you have an understanding of what you are doing, and that you aren’t simply tossing around bull crap to get people to do work for you because you are too lazy or uninformed to do it yourself.
“Pivot Only!”… - Unless you have some sort of point to prove, viewpoint to advance or something along those lines, there is no reason to restrict users to any particular type of software. Allow your members to use their personal favorites, or to use software that best gets the job done. The objective is to make an entertaining animation or video…no one gives a rats ass if you “did it all in Pivot”, especially your audience. They just want to watch.
Organization - Another thing that Kills teams is poor organization. Having a forum or site is good, but the team leader needs to keep track of progress.
Motivation - For 90% of team projects, you and your team will be working on the product without payment. realise that the team members have lives and won't dedicate all of their free time to your project. Be an asshole, and kiss your team, and your project, good bye. You shouldn’t be afraid to give honest crits about artwork and the quality of the work for the project, and the members should not be offended or afraid to hear it. If they are, then they don’t belong on your team, much less involved with Droidz.
These rules that you need to follow perfectly. Try to avoid some of the problems I listed here, and there is a much better chance that your team will eventually be successful! I want to see your group animation on Youtube one day, and not lying dead in a message board, with the hopes and dreams of the team leader brutally dashed out across a thread of useless posts.
Good luck!